As it turned out, however, poise was working as intended by developer From Software, though the explanation for how it works in Dark Souls 3 is complicated. Players initially thought the poise stat had been effectively “turned off” because the attribute didn’t behave as it did in previous Dark Souls games (in short, poise increased the player’s resistance to being staggered or stun-locked in the original Dark Souls, but weapons and armor with high poise stats didn’t provide the same benefit in Dark Souls 3). Poise has been one of Dark Souls 3’s more confounding character attributes since the game launched earlier this year. Poise is now more effective for heavier weapons and armor.” That patch will also come with myriad bug fixes and balance updates, plus a change to one of the game’s most notorious stats: poise.Īccording to Dark Souls 3’s most recent patch notes posted to the game’s Tumblr, From Software has “Adjusted poise values across the board. From Software and Bandai Namco will release a patch for Dark Souls 3 later this week to prepare the game for its first expansion, Ashes of Ariandel.
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